Here are a few of the links that I showed today:
Subdivision Topology and Artifacts - teaches principles of topology and gives lots of ideas of how to kill extra faces and edges
Studio Library for Maya - Pose Library that we can easily implement in our pipeline.
Maya 2014 Modeling Toolkit - additional modeling tools that will help speed your workflow.
Bendy Joint Creator - Why waste time figuring this out when someone else has done it for us? Try out this free script to see if we should implement this in our final rig.
Mesh Face Design and Theory - Brian Tindall addresses the Pixar workflow for facial rigging. Consistency and modular hookups are optimal. If anyone has a macbook and can get this book...our team will become better for it.
JL Collision Deformer - This is actually a plug-in that we would have to install. If you take a look at the results of this awesome tool...I think you'll see that it will be plenty worth it. This script is required if you want the Cenk rig to drive flawlessly.
On Google Drive I've included some files that you can download including some facial rigs that are awesome. Tear em apart. See what makes them tick.
As always, thanks for listening to me ramble today - it means a lot when I see that you guys are learning along with me! Thank you for being awesome!
No comments:
Post a Comment