Well, here are some of the topics that I want to cover with you guys. I learned a lot of things over the weekend and lots of it is valuable to our success in the next two months.
Deadlines
Component Editor and Slider
Display-Polygons-Component IDs-Vertices
Approaches for Curve based deformation in Eye - how should we solve using part of Pixar's theory
Scripting for squash and stretch head
Clusters, Cluster Painting tool
Mirroring Blend Shapes
Paint Nonlinear Weights Tool
Wrap Deformers
JLCollision Deformer used for eyes to fit in skull - can we recreate this?
Installing Studio Library
Art of Moving Points - Big 5, understanding deformation order, zones of the face, Avars and their purpose and naming, macro muscles - volume sculpts and translation of movers, one to one zone, x factor, consistency in controls.
Shift+Ctrl and dragging
walking, growing selection, hiding selection, and sculpting points
Multiple Window Technique for Blends
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